Player Positioning in the Four-Legged League
نویسندگان
چکیده
As RoboCup continues its march towards the day when robots play soccer against people, the focus of researchers’ efforts is slowly shifting from low-level systems (vision, motion, self-localization, etc) to high-level systems such as strategy and cooperation. In the Four-Legged League (recently renamed to the Standard Platform League), teams are still struggling with this transition. While the level of play has consistently risen each year, teams continue to remain focused on low-level tasks. Surprisingly few of the 24 Four-Legged teams that competed at RoboCup 2007 were able to self-position at the beginning of the game, despite penalties incurred for not doing so. Things considered to be standard in ‘real’ soccer – positioning, passing, overall strategies – are still, after 10 years of research, far from a given within the league, and are arguably in their infancy compared to other RoboCup leagues (SmallSized, Mid-Sized, Simulation). Conversely, for the top teams, many of these low-level systems have been pushed far enough that there is little to be gained in soccer performance from further low-level system work. In this paper we present a robust and successful player positioning system for the Four-Legged League.
منابع مشابه
SPQR + ISocRob RoboCup 2007 Qualification Report
SPQR + ISocRob is a joint team between two research groups: SPQR (Italy) and IsocRob (Portugal). SPQR (Soccer Player Quadruped Robots) is the group of the Faculty of Engineering at University of Rome “La Sapienza” in Italy, that is involved in RoboCup competitions since 1998 in different leagues (Middle-size 1998-2002, Four-legged since 2000, Real-rescue-robots since 2003, Virtual-rescue and @H...
متن کاملProposal of a Kit-Style Robot as the New Standard Platform for the Four-Legged League
In 2006 the Sony Corporation announced that production of the Aibo robot, which is the standard robot platform of the four-legged league of RoboCup, would be discontinued. This paper describes a prototype robot kit which could lead to a new standard platform for the four-legged league. The aims for development of the new platform can be summarized as follows: 1.) Continue and improve the concep...
متن کاملCombining Edge Detection and Colour Segmentation in the Four-Legged League
Humans process images with apparent ease, quickly filtering out useless information and identifying objects based on their shape and colour. In the Four-Legged League of RoboCup, the focus of most vision systems has been on using colour to recognise objects. This single-mindedness has many disadvantages, but edge detection and shape recognition are not panaceas as their computational requiremen...
متن کاملSpatiotemporal context in robot vision: Detection of static objects in the robocup four legged league
Having as a main motivation the development of robust and high performing robot vision systems that can operate in dynamic environments, we propose a context-based generic vision system for a mobile robot with a mobile camera. We choose as a first application for this vision system, the detection of static objects in the RoboCup Four Legged League domain. Preliminary results using real video se...
متن کاملThe 2004 MetroBots Four-legged League Team
This paper describes the MetroBots Four-legged league team as it stands in May 2004. The code we are currently running is a direct extension of that developed for RoboCup 2003, but now that the robots can localize we are already able to extend the functionality considerably. We briefly describe our RoboCup-related research directions, and give pointers to additional material that covers them in...
متن کامل